Build Immersive Game Worlds

Our hands-on program teaches you how real 3D game environments come together. You'll work with industry-standard tools and learn from people who've shipped actual titles.

Starting in June 2026, we're running a six-month intensive that covers everything from spatial design principles to player flow psychology. And no—we won't promise you a job at the end. But you will leave with a portfolio that shows what you can do.

Students collaborating on level design project in modern workspace

What You'll Actually Learn

Six modules that take you from basic spatial concepts to building full playable environments. Each one builds on the last, so you're never thrown in the deep end without a paddle.

1

Spatial Thinking Basics

How players navigate space, what makes areas readable, and why some rooms feel right while others confuse everyone who enters them.

2

Toolset Foundations

Get comfortable with Unreal Engine and Blender. We focus on what you'll use daily rather than every feature buried in menus.

3

Player Psychology

Understanding how people read environments, make decisions, and where their eyes go first. It's half art, half psychology.

4

Combat Arena Design

Creating spaces where fights feel fair and exciting. Cover placement, sightlines, and why good arenas work from multiple angles.

5

Environmental Storytelling

Making spaces that tell stories without a single word. Objects, lighting, and architectural details that communicate narrative.

6

Portfolio Project

Build something complete. Plan it, prototype it, polish it. This becomes the centerpiece of what you show to studios.

Program Options

Standard Track

€4,200

Core curriculum with evening sessions twice weekly. Good if you're working another job or have other commitments.

  • 24 weeks of instruction
  • Evening class schedule
  • Online resource access
  • Basic portfolio review

Intensive Track

€6,800

Full-time immersion with daily workshops and extended lab hours. More time means deeper dives into complex topics.

  • 24 weeks full-time schedule
  • Extended lab access
  • Weekly one-on-one mentoring
  • Comprehensive portfolio guidance
  • Guest speaker sessions

Professional Track

€9,500

Everything in Intensive plus direct studio collaboration and advanced specialization modules for specific game genres.

  • 24 weeks with specialization options
  • Studio partnership projects
  • Advanced UX research methods
  • Industry networking events
  • Post-graduation check-ins

Who Teaches This

Kieran Lindholm portrait

Kieran Lindholm

Lead Environment Designer

Spent eight years at various studios working on action RPGs. Kieran's good at breaking down why certain level layouts work and others fall flat.

Astrid Vangelo portrait

Astrid Vangelo

UX Design Specialist

Started in traditional architecture before switching to game spaces. She connects how real-world spatial design principles apply to virtual environments.

Dorian Eklund portrait

Dorian Eklund

Technical Environment Artist

Handles the technical side—optimization, performance budgets, and making sure your beautiful level doesn't tank the frame rate on consoles.