Build Immersive Game Worlds
Our hands-on program teaches you how real 3D game environments come together. You'll work with industry-standard tools and learn from people who've shipped actual titles.
Starting in June 2026, we're running a six-month intensive that covers everything from spatial design principles to player flow psychology. And no—we won't promise you a job at the end. But you will leave with a portfolio that shows what you can do.

What You'll Actually Learn
Six modules that take you from basic spatial concepts to building full playable environments. Each one builds on the last, so you're never thrown in the deep end without a paddle.
Spatial Thinking Basics
How players navigate space, what makes areas readable, and why some rooms feel right while others confuse everyone who enters them.
Toolset Foundations
Get comfortable with Unreal Engine and Blender. We focus on what you'll use daily rather than every feature buried in menus.
Player Psychology
Understanding how people read environments, make decisions, and where their eyes go first. It's half art, half psychology.
Combat Arena Design
Creating spaces where fights feel fair and exciting. Cover placement, sightlines, and why good arenas work from multiple angles.
Environmental Storytelling
Making spaces that tell stories without a single word. Objects, lighting, and architectural details that communicate narrative.
Portfolio Project
Build something complete. Plan it, prototype it, polish it. This becomes the centerpiece of what you show to studios.
Program Options
Standard Track
€4,200Core curriculum with evening sessions twice weekly. Good if you're working another job or have other commitments.
- 24 weeks of instruction
- Evening class schedule
- Online resource access
- Basic portfolio review
Intensive Track
€6,800Full-time immersion with daily workshops and extended lab hours. More time means deeper dives into complex topics.
- 24 weeks full-time schedule
- Extended lab access
- Weekly one-on-one mentoring
- Comprehensive portfolio guidance
- Guest speaker sessions
Professional Track
€9,500Everything in Intensive plus direct studio collaboration and advanced specialization modules for specific game genres.
- 24 weeks with specialization options
- Studio partnership projects
- Advanced UX research methods
- Industry networking events
- Post-graduation check-ins
Who Teaches This
Kieran Lindholm
Lead Environment Designer
Spent eight years at various studios working on action RPGs. Kieran's good at breaking down why certain level layouts work and others fall flat.
Astrid Vangelo
UX Design Specialist
Started in traditional architecture before switching to game spaces. She connects how real-world spatial design principles apply to virtual environments.
Dorian Eklund
Technical Environment Artist
Handles the technical side—optimization, performance budgets, and making sure your beautiful level doesn't tank the frame rate on consoles.